use-cases/ios-liquid-glass.md +13 −0 added
1# Adopt liquid glass | Codex use cases
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3Need
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5Liquid Glass UI APIs
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7Default options
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9[SwiftUI](https://developer.apple.com/documentation/swiftui/) with `glassEffect`, `GlassEffectContainer`, and glass button styles
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11Why it's needed
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13These are the native APIs the skill should reach for first, so Codex removes custom blur layers instead of reinventing the material system.