SpyBara
Go Premium Account
2026
8 Apr 2026, 18:32
14 May 2026, 21:00 14 May 2026, 07:00 13 May 2026, 00:57 12 May 2026, 01:59 11 May 2026, 18:00 7 May 2026, 20:02 7 May 2026, 17:08 5 May 2026, 23:00 2 May 2026, 06:45 2 May 2026, 00:48 1 May 2026, 18:29 30 Apr 2026, 18:36 29 Apr 2026, 12:40 29 Apr 2026, 00:50 25 Apr 2026, 06:37 25 Apr 2026, 00:42 24 Apr 2026, 18:20 24 Apr 2026, 12:28 23 Apr 2026, 18:31 23 Apr 2026, 12:28 23 Apr 2026, 00:46 22 Apr 2026, 18:29 22 Apr 2026, 00:42 21 Apr 2026, 18:29 21 Apr 2026, 12:30 21 Apr 2026, 06:45 20 Apr 2026, 18:26 20 Apr 2026, 06:53 18 Apr 2026, 18:18 17 Apr 2026, 00:44 16 Apr 2026, 18:31 16 Apr 2026, 00:46 15 Apr 2026, 18:31 15 Apr 2026, 06:44 14 Apr 2026, 18:31 14 Apr 2026, 12:29 13 Apr 2026, 18:37 13 Apr 2026, 00:44 12 Apr 2026, 06:38 10 Apr 2026, 18:23 9 Apr 2026, 00:33 8 Apr 2026, 18:32 8 Apr 2026, 00:40 7 Apr 2026, 00:40 2 Apr 2026, 18:23 31 Mar 2026, 06:35 31 Mar 2026, 00:39 28 Mar 2026, 06:26 28 Mar 2026, 00:36 27 Mar 2026, 18:23 27 Mar 2026, 00:39 26 Mar 2026, 18:27 25 Mar 2026, 18:24 23 Mar 2026, 18:22 20 Mar 2026, 00:35 18 Mar 2026, 12:23 18 Mar 2026, 00:36 17 Mar 2026, 18:24 17 Mar 2026, 00:33 16 Mar 2026, 18:25 16 Mar 2026, 12:23 14 Mar 2026, 00:32 13 Mar 2026, 18:15 13 Mar 2026, 00:34 11 Mar 2026, 00:31 9 Mar 2026, 00:34 8 Mar 2026, 18:10 8 Mar 2026, 00:35 7 Mar 2026, 18:10 7 Mar 2026, 06:14 7 Mar 2026, 00:33 6 Mar 2026, 00:38 5 Mar 2026, 18:41 5 Mar 2026, 06:22 5 Mar 2026, 00:34 4 Mar 2026, 18:18 4 Mar 2026, 06:20 3 Mar 2026, 18:20 3 Mar 2026, 00:35 27 Feb 2026, 18:15 24 Feb 2026, 06:27 24 Feb 2026, 00:33 23 Feb 2026, 18:27 21 Feb 2026, 00:33 20 Feb 2026, 12:16 19 Feb 2026, 20:53 19 Feb 2026, 20:37
7 May 2026, 20:02
14 May 2026, 21:00 14 May 2026, 07:00 13 May 2026, 00:57 12 May 2026, 01:59 11 May 2026, 18:00 7 May 2026, 20:02 7 May 2026, 17:08 5 May 2026, 23:00 2 May 2026, 06:45 2 May 2026, 00:48 1 May 2026, 18:29 30 Apr 2026, 18:36 29 Apr 2026, 12:40 29 Apr 2026, 00:50 25 Apr 2026, 06:37 25 Apr 2026, 00:42 24 Apr 2026, 18:20 24 Apr 2026, 12:28 23 Apr 2026, 18:31 23 Apr 2026, 12:28 23 Apr 2026, 00:46 22 Apr 2026, 18:29 22 Apr 2026, 00:42 21 Apr 2026, 18:29 21 Apr 2026, 12:30 21 Apr 2026, 06:45 20 Apr 2026, 18:26 20 Apr 2026, 06:53 18 Apr 2026, 18:18 17 Apr 2026, 00:44 16 Apr 2026, 18:31 16 Apr 2026, 00:46 15 Apr 2026, 18:31 15 Apr 2026, 06:44 14 Apr 2026, 18:31 14 Apr 2026, 12:29 13 Apr 2026, 18:37 13 Apr 2026, 00:44 12 Apr 2026, 06:38 10 Apr 2026, 18:23 9 Apr 2026, 00:33 8 Apr 2026, 18:32 8 Apr 2026, 00:40 7 Apr 2026, 00:40 2 Apr 2026, 18:23 31 Mar 2026, 06:35 31 Mar 2026, 00:39 28 Mar 2026, 06:26 28 Mar 2026, 00:36 27 Mar 2026, 18:23 27 Mar 2026, 00:39 26 Mar 2026, 18:27 25 Mar 2026, 18:24 23 Mar 2026, 18:22 20 Mar 2026, 00:35 18 Mar 2026, 12:23 18 Mar 2026, 00:36 17 Mar 2026, 18:24 17 Mar 2026, 00:33 16 Mar 2026, 18:25 16 Mar 2026, 12:23 14 Mar 2026, 00:32 13 Mar 2026, 18:15 13 Mar 2026, 00:34 11 Mar 2026, 00:31 9 Mar 2026, 00:34 8 Mar 2026, 18:10 8 Mar 2026, 00:35 7 Mar 2026, 18:10 7 Mar 2026, 06:14 7 Mar 2026, 00:33 6 Mar 2026, 00:38 5 Mar 2026, 18:41 5 Mar 2026, 06:22 5 Mar 2026, 00:34 4 Mar 2026, 18:18 4 Mar 2026, 06:20 3 Mar 2026, 18:20 3 Mar 2026, 00:35 27 Feb 2026, 18:15 24 Feb 2026, 06:27 24 Feb 2026, 00:33 23 Feb 2026, 18:27 21 Feb 2026, 00:33 20 Feb 2026, 12:16 19 Feb 2026, 20:53 19 Feb 2026, 20:37
Fri 1 18:29 Sat 2 00:48 Sat 2 06:45 Tue 5 23:00 Thu 7 17:08 Thu 7 20:02 Mon 11 18:00 Tue 12 01:59 Wed 13 00:57 Thu 14 07:00 Thu 14 21:00

After 2026-05-02 06:45 UTC, this monitor no longer uses markdownified HTML/MDX. Comparisons across that boundary can therefore show more extensive diffs.

Details

1# Iterate on difficult problems | Codex use cases1---

2name: Iterate on difficult problems

3tagline: Use Codex as a scored improvement loop to solve hard tasks.

4summary: Give Codex an evaluation system, such as scripts and reviewable

5 artifacts, so it can keep improving a hard task until the scores are good

6 enough.

7bestFor:

8 - Problems where each iteration can be scored, but the best result usually

9 takes many passes

10 - Tasks with visual or subjective outputs that need both deterministic checks

11 and an LLM-as-a-judge score

12 - Long-running Codex sessions where you want progress tracked clearly instead

13 of relying on context

14starterPrompt:

15 title: Keep Iterating Until the Eval Passes

16 body: >-

17 I have a difficult task in this workspace and I want you to run it as an

18 eval-driven improvement loop.

2 19 

3[← All use cases](https://developers.openai.com/codex/use-cases)

4 20 

5Give Codex an evaluation system, such as scripts and reviewable artifacts, so it can keep improving a hard task until the scores are good enough.21 Before changing anything:

6 

7Advanced

8 

9Long-running

10 

11Related links

12 

13[Custom instructions with AGENTS.md](https://developers.openai.com/codex/guides/agents-md) [Codex workflows](https://developers.openai.com/codex/workflows)

14 22 

15## Best for23 - Read `AGENTS.md`.

16 24 

17- Problems where each iteration can be scored, but the best result usually takes many passes25 - Find the script or command that scores the current output.

18- Tasks with visual or subjective outputs that need both deterministic checks and an LLM-as-a-judge score

19- Long-running Codex sessions where you want progress tracked clearly instead of relying on context

20 26 

21## Starter prompt

22 27 

23I have a difficult task in this workspace and I want you to run it as an eval-driven improvement loop.

24 Before changing anything:

25 - Read `AGENTS.md`.

26 - Find the script or command that scores the current output.

27 Iteration loop:28 Iteration loop:

29 

28 - Make one focused improvement at a time.30 - Make one focused improvement at a time.

31 

29 - Re-run the eval command after each meaningful change.32 - Re-run the eval command after each meaningful change.

33 

30 - Log the scores and what changed.34 - Log the scores and what changed.

31- Inspect generated artifacts directly. If the output is visual, use `view\_image`.35 

36 - Inspect generated artifacts directly. If the output is visual, use

37 `view_image`.

38 

32 - Keep going until both the overall score and the LLM average are above 90%.39 - Keep going until both the overall score and the LLM average are above 90%.

40 

41 

33 Constraints:42 Constraints:

43 

34 - Do not stop at the first acceptable result.44 - Do not stop at the first acceptable result.

35- Do not revert to an earlier version unless the new result is clearly worse in scores or artifacts.45 

36- If the eval improves but is still below target, explain the bottleneck and continue.46 - Do not revert to an earlier version unless the new result is clearly worse

47 in scores or artifacts.

48 

49 - If the eval improves but is still below target, explain the bottleneck and

50 continue.

51 

52 

37 Output:53 Output:

54 

38 - current best scores55 - current best scores

56 

39 - log of major iterations57 - log of major iterations

58 

40 - remaining risks or weak spots59 - remaining risks or weak spots

60relatedLinks:

61 - label: Custom instructions with AGENTS.md

62 url: /codex/guides/agents-md

63 - label: Codex workflows

64 url: /codex/workflows

65---

41 66 

42## Introduction67## Introduction

43 68 


1126. Continue until the thresholds are met.1376. Continue until the thresholds are met.

113 138 

114This discipline matters. If each iteration changes too many things at once, Codex cannot tell which idea improved the score. If it skips logging, the session becomes hard to trust and hard to resume.139This discipline matters. If each iteration changes too many things at once, Codex cannot tell which idea improved the score. If it skips logging, the session becomes hard to trust and hard to resume.

115 

116## Related use cases

117 

118[![](/images/codex/codex-wallpaper-1.webp)

119 

120### Understand large codebases

121 

122Use Codex to map unfamiliar codebases, explain different modules and data flow, and point...

123 

124Engineering Analysis](https://developers.openai.com/codex/use-cases/codebase-onboarding)[![](/images/codex/codex-wallpaper-1.webp)

125 

126### Create browser-based games

127 

128Use Codex to turn a game brief into first a well-defined plan, and then a real browser-based...

129 

130Engineering Code](https://developers.openai.com/codex/use-cases/browser-games)[![](/images/codex/codex-wallpaper-2.webp)

131 

132### Analyze datasets and ship reports

133 

134Use Codex to clean data, join sources, explore hypotheses, model results, and package the...

135 

136Data Analysis](https://developers.openai.com/codex/use-cases/datasets-and-reports)